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Some tips on bay windows:
The method to create a bay window depends upon how the bay window was constructed. For example does the bay height extend to the ceiling height of the room. If not then the solution is to insert a wall cutout into the room and then add the angled walls to the cut out. Was the bay built as an integral part of the room or later added as an extension? Is the bay window wall thickness the same as the room external wall thickness? So the answer to each of these determines how best to resolve the bay window. I have seen more complex bay windows added as an individual building, as if it was an extension. Remember that you can create a new building to resolve complex wall situations. Think as the building just as an additional layer. You will also see that there are 2 types of windows, ie Window construction and Window. Always use the Window construction type where possible as these are more flexible. Size the window before placing it in the wall. (right click on the window icon in the tool bar). Remember to use and learn how to use the wall editing tools to manipulate the wall positions and joins when creating a bay window. The bay window can be edited with flush window casements by setting the stop depth of the window in the window dialog. Compare the image below with the image above. Also remember that the mitre setting within the window properties define how the window edge reacts to a wall edge. This is fully explained within the documentation (see Index Windows, mitre). |